
Inhalt
Texte
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Interviews
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Erfahrungsberichte
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Artikel zu bestimmten Features
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Allgemeine Previews
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Offizielle Blogeinträge zur Messe
Videos
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Veranstaltungen auf der PAX
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Interviews
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Kommentiertes Gameplay
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Unkommentiertes Gameplay
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Features zu bestimmten Elementen
ArenaNet-Zitate
Bilder
Audio
Texte
1 Interviews
Interviews mit den Entwicklern in Textform
[EN] @guildwars2guru.com: Community Q&A from PAX (Gameplay)
[EN] @guildwars2guru.com: Community Q&A from PAX (Lore)
[EN] @guildwars2guru.com (Forum): [titellos] – interessante Anmerkungen zu UI, Dungeons, Attribute etc.
2 Erfahrungsberichte
Berichte von Fans und Redakteuren direkt von der PAX
2.1 Redaktionsberichte
[EN] @massively.com: PAX 2010: Guild Wars 2 hands-on – ausführlicher Bericht zu allen wesentlichen Themen
[FR] @univers-virtuels.net: PAX2010: Les évènements dynamiques – ausführliches Résumé des Dynamic Events Design Panels
[EN] @massively.com: Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel
[EN] @tentonhammer.com: Guild Wars 2 - Hands-On at PAX Prime 2010 Part 1 – Zusammenfassung des Menschen-Tutorials mit Kommentaren des Redakteurs
[EN] @tentonhammer.com: Guild Wars 2 - Hands-On at PAX Prime Part 2 – ausführliche Diskussion des Charr-Nekromanten; einige Kommentare zu anderen Themen
[EN] @hardwarecanucks.com: PAX 2010: Guild Wars 2 Gameplay Impressions – recht ausführlicher Bericht zu Schlüsselelementen des Spiels
[EN] @gamesonsmash.com: PAX 2010: Guild Wars 2 Preview – kurzer Überblick über wesentliche Elemente
[EN] @izzybytes.wordpress.com: PAX Recap: More Guild Wars Madness! – Dynamic Events Design Panel und ArenaNet-Party
[EN] @gamestooge.com: PAX 2010: Guild Wars 2 (PC) – wenig informativer Überblick über Ereignisse; kurz allgemeines Gameplay
2.2 Fanberichte
[EN] @guildwars2guru.com (Forum): [titellos] – Dynamic Events Design Panel etc.
[EN] @guildwars2guru.com (Forum): [titellos]
[EN] @guildwars2guru.com (Forum): [titellos] – Feedback zu allen 4 spielbaren Klassen
[EN] @guildwars2guru.com (Forum): [titellos] – Feedback zu Krieger, Ele, Waldi; ArenaNet-Party; Allgemeines
3 Artikel zu bestimmten Features
Analysen von Fanseiten zu bestimmten Elementen des Spiels
[FR] @univers-vituels.net: L'Interface – ausführliche Beschreibung aller Interface-Elemente
[EN] @curse.com: PAX Coverage: GW2 iPad Application – News-Meldung
[EN] @hardwarecanucks.com: PAX 2010: Guild Wars 2 – The Technologies – Apple-App; NVidia-3D
[EN] @mmorpg.com: Guild Wars 2: Injecting Role-Playing into Tyria – persönliche Geschichte
[EN] @guildwars2guru.com (Forum): Golem "Hazmat Suit" Skills
[EN] @guildwars2guru.com (Forum): [titellos] – Beispiel für bedeutungsvolle Traits
4 Allgemeine Previews
Previews von verschiedenen Fanseiten
[EN] @gamepro.com: PAX 2010: Guild Wars 2 preview
[EN] @destructoid.com: PAX 2010: A hands-off look at Guild Wars 2
5 Offizielle Blogeinträge zur Messe
Im Vorfeld und während der Messe auf dem ArenaNet-Blog veröffentlichte Beiträge
[EN] PAX to the MAX! – Ablaufplan der Messe
[EN] Carving Guild Wars 2 Stamps with John Corpening
[EN] PAX 2010 Link Roundup
Videos
1 Veranstaltungen auf der PAX
Gefilmte Demos und Interviews direkt von der PAX-Bühne
[EN] @youtube: PAX GW2 Events Panel Part 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 – über 1h, 480p
[EN] @guildmag.com: Guild Wars 2 Info Update - PAX Prime 2010 Part 2 – 04:10, 720p; Dynamic Events Panel
2 Interviews
Videointerviews von Fanseiten
[EN] @gametrailers.com: PAX 10: Mobile App Interview HD – Eric Flannum; Apple-App
3 Kommentiertes Gameplay
Gameplay, kommentiert von ArenaNet-Mitarbeitern oder Fanseiten
3.1 ArenaNet-Kommentierung
[EN] @gametrailers.com: PAX 10: Humans Tutorial Walkthrough (Cam) HD – 07:42, HQ, Ingame-Sound + Hintergrundgeräusche
[EN] @gametrailers.com: PAX 10: Charr Walkthrough (Cam) HD – 04:48, HQ, Ingame-Sound + Hintergrundgeräusche; Shatterer
[EN] @univers-virtuels.net: PAX2010: démo GW2 avec Isaiah et Martin – 04:33, LQ, kein Ingame-Sound; Charr Krieger, übliche Themen
3.2 Fanseiten-Kommentierung
[EN] @hardwarecanucks.com: PAX 2010: Guild Wars 2 Playable Demo – 03:47, 1080p, fast nicht verwackelt, kein Ingame-Sound; Charr Kriegerin
[DE] @youtube: Helden-Wochenschau 004 – 08:16, 720p, leicht verwackelt, Spiegelungen; Mensch/Charr, häufige Szenenwechsel
4 Unkommentiertes Gameplay
Von Fans mitgeschnittene Gameplay-Szenen
@guildmag.com: Guild Wars 2 Info Update - PAX Prime 2010 Part 1 – 05:15, 720p, kein Ton, gut abgefilmt; Charr Ele
@youtube: Guild Wars 2 gameplay @ PAX 2010 – 01:42, 720p, kein Ton, schief, leicht verwackelt; Mensch Nekro, Götterfels
@youtube: Guild Wars 2 Update - PAX Prime 2010 Part 3 – 05:33, 720p, kein Ton, schief, Spiegelungen; Mensch Waldi, Garnison + Erdelementar
@univers-virtuels.net: PAX2010: Première vidéo UV – 01:36, LQ, kein Ton; Charr Ele
@youtube: Guild Wars 2 Gameplay Video 1! | 2 | 3 | 4 | 5 – ca. 07:00, 720p, kein Ton, stark verwackelt, schief, oft Bildschirmwechsel; Charr/Mensch, wechselnde Szenen
@youtube: PAX Prime 2010, Guild Wars 2 Gameplay (Cam) | Teil 2 – 20:10, 480p, kein Ton, lecht verwackelt, schief; Charr Nekromant
@youtube: Charr Elementalist and the Shatterer – 02:49, 480p, kein Ton
@youtube: An Elementalist in Divinity's Reach – 00:33, 480p, kein Ton
@massively.com: Rubi Bayer's Hands-On with Guild Wars 2 at PX 2010 for Massively – 07:31, 480p, kein Ton, stark verwackelt, schief, Spiegelungen; Tempel der Zeitalter/Beetletun
5 Features zu bestimmten Elementen
Bestimmte Elemente, von Fanseiten genauer unter die Lupe genommen
Noch keine.
ArenaNet-Zitate
@twitter (guildwars2): Live-Tweet des Dynamic Events Design Panel
PAX Day Two is just ten minutes away. We're kicking things off with Dynamic Events panel, which I'll be live tweeting. Exciting! ~DC
Colin Johanson, Eric Flannum, and Jeff Grubb have kicked off the panel. Attendees will be able to create an event that appears in GW2! ~DC
Eric's delivering overview of history and concept of dynamic events. "The #1 thing about events is immediacy." ~DC
Eric's using an example of an event chain in GW2 w/ harpies infesting a watering hole, and impact that has on the world around it ~DC
Eric: It's crucial to design dynamic events so that players want to succeed, and that other players are allies, not rivals.
In the panel, Eric describes more cool stuff: Those golem battlesuits can be earned as a reward for completing an event.I want one. ~DC
Eric clarifies:"Events are not permanent, but they have a persistent effect. It stays that way until someone comes along to change it." ~DC
Permanent consequences take place in the character's personal storyline, however. ~D
What kind of event will we design? Jeff Grubb takes us through potential locations to choose from. Maybe the charr Flame Legion zone? ~DC
Timberline Falls is the setting for our event, featuring quaggan, an aquatic race who "get beat up a lot" says Jeff, but can "hulk out." ~DC
Other stuff in our event zone - a huge monolith that grawl worship as a god which is actually the work of a crafty asura in "Oz" mode ~DC
Colin explains some other events we've created for this zone, like an underwater krait city, Order of Whispers spies, and more... ~DC
Eric notes that sometimes races in the game will be your opponents, sometimes your allies. It's not always black and white... ~DC
We'll be designing an event in an underwater section with hylek, quaggan, and krait. ~DC
The vast majority of people want to design a quaggan event. YAY! They're agreeable toad people, but "never make one angry" says Jeff. ~DC
Man, I work at ArenaNet but I am constantly blown away by how intricate and well thought out the GW2 event chains are... ~DC
We're kicking around ideas for events in a krait vs quaggan undersea conflict. Really interesting ideas from attendees. ~DC
Some concept titles: Sylvari Raiders, Recruit Quaggan Allies, and Epic Shark Battle of DOOM! ~DC
Krait are slavers who build undersea towers that rise out of the water, where they store air-breathing slaves. Surrounded by sharks! ~DC
Eric's focusing on common ideas from the brainstorming session, such as undersea boss battles and luring others to attack the krait. ~DC
We're going to focus on creating a chain of events on attacking the malicious krait, foes of the adorable quaggan ~DC
A diagram! Event design is very non-linear - the big boss battle is supported by other events that smaller groups can play. ~DC
@KTR_Ravious Quaggan are happy, chubby little undersea toad people who "hulk out" when angry... and then feel bad about it later. ~DC
Eric: "As designers, when we need a super-weapon, we get our artists involved to determine what the super-weapon looks like." ~DC
Kicking around more cool ideas. What about a super-armored quaggan? "Iron Quaggan!" Jeff Grubb says.
Event ideas include arming/training the quaggan, escort missions, rebuilding a hylek village destroyed by krait... Lots of cool ideas. ~DC
Eric wraps up a productive, collaborative session - "You can look forward to playing this event chain in the game." So cool. ~DC
@guildwars2guru.com:
– threedee:
OFF:
Is there a live stream from pax?
– Stéphane Lo Presti:
No there isn't one this time. But hopefully plenty of fans will share information here and on the web ^^
Bilder
[EN] ArenaNet-Flickr-Stream
[EN] @guildwars2guru.com (Forum): World Map and Zones
[EN] @facebook: [titellos]
[EN] @photobucket: [titellos] – Dynamic Events Design Panel
[EN] @massively.com: Guild Wars 2 hands-on
[EN] @guildwars2guru.com (Forum): [titellos] – GW2-Party im Hardrock Café
Audio
Noch nichts.