
Inhalt
Texte
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Interviews
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Erfahrungsberichte
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Artikel zu bestimmten Features
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Allgemeine Previews
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Offizielle Blogeinträge zur Messe
Videos
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Veranstaltungen auf der gamescom
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Interviews
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Kommentiertes Gameplay
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Unkommentiertes Gameplay
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Features zu bestimmten Elementen
ArenaNet-Zitate
Bilder
Audio
Texte
1 Interviews
Interviews mit den Entwicklern in Textform
[FR/EN] @univers-virtuels: Interview d'Univers Virtuels de Chris Lye, GamesCom 2010
[EN] @guildwars2guru.com: Devs Answer YOUR Questions at gamescom
[EN] @guildwars2guru.com: Q&A with Jeff Grubb & Chris Lye [Part 1]
[DE] @guildwarsarena: Infos zum PvP - Interview mit Randall L. Price
[DE] @gamona.de: Randall Price: "Das Spiel wird auch weiterhin free2play bleiben
2 Erfahrungsberichte
Berichte von Fans und Redakteuren direkt von der gamescom
2.1 Redaktionsberichte
[DE] @pcgames: Guild Wars 2 im Hands-on-Test: Besser als WoW? Auf jeden Fall anders!
[DE] @inguildwars.de: Angespielt: Der Nekromant in GW2
[EN] @pcgamer.com: Guild Wars 2 Gamescom impressions: Big Wow
[EN] @IGN.com: Gamescom: Hands-On With Guild Wars 2
[DE] @gamestar: Demo angespielt: Der Start für die Menschen
[DE] @guildwarsarena: Erste Eindrücke von der gamescom Demo
[DE] @gamona.de: Revolution in Köln: Wir haben das Top-MMO angespielt
[NL/EN] @overbyte.nl: Gamescom: een blik op Guild Wars 2 | Übersetzung
[EN] @kotaku.com: Forty-Five Minutes As A Bunny-Loving Guild Wars 2 Necromancer
2.2 Fanberichte
Hier sind nur relativ ausführliche Berichte im Fließtext dargestellt. Für weitere Reviews empfehlen wir die entsprechenden Threads hier, hier und hier.
[DE] Ironmordrin@guild-wars2.info: Nekromant vorgestellt
[DE] hexe@guild-wars2.info: Guild Wars 2 - ein Eindruck
[DE] Rotwang@guild-wars2.info: Der Gamescom-Bericht
[DE] Veldorn Drachenzorn@guild-wars2.info: [titellos]
[DE] Das Sensentier@guild-wars2.info: [titellos]
[EN] Crylos@guildwars2guru.com: [titellos]
[EN] Akirai Annuvil@incgamers.com: I went to GamesCom and all I didn't get was this lousy shirt...
[DE] Cardon@wartower.de: [titellos]
3 Artikel zu bestimmten Features
Analysen von Fanseiten zu bestimmten Elementen des Spiels
[EN] @killtenrats.com: Guild Wars 2 Skills and Recharge
[EN] @killtenrats.com: Thoughts on Guild Wars 2 Energy
[DE] @guildwarsarena: GamesCom Bericht: Die Kämpfe in GW2
[EN] @helium.com: Online games previews: Skills in Guild Wars 2
4 Allgemeine Previews
Previews von verschiedenen Fanseiten
[FR] @jeuxonline.info: GamesCom 2010 : Résumé des dernières informations
[FR] @univers-virtuels: Démonstration Guild Wars 2 [Überblick über alle Elemente der Demo]
[FR] @gamekult.com: GC> Zoom : Guild Wars 2
[EN] @gamespot.com: Guild Wars 2 Updated Impressions
[EN] @destructoid.com: GC 10: Guild Wars 2 to rise to the challenge
[EN] @gameinformer.com: Guild Wars 2's PvE Content Finally Explained
[EN] @massively.com: Flameseeker Chronicles: The view from the cheap seats is pretty darn great
5 Offizielle Blogeinträge zur Messe
Im Vorfeld und während der Messe auf dem ArenaNet-Blog veröffentlichte Beiträge
[EN/DE] The Road to gamescom: Assuring Quality | Übersetzung
[EN/DE] The Road to gamescom: Writing the Demo | Übersetzung
[EN/DE] The Road to gamescom: Animated Conversation | Übersetzung
[EN] Video: Creating Guild Wars 2 Cinematics
[EN/DE] Designing the Demo: A Chat with Kim Chase and Leah Rivera | Übersetzung
[EN] Gamescom 2010: Photos from the Floor
[EN] Guild Wars 2 Wins Gamescom Best Online Game Award
[EN/DE] Demo Tales from Gamescom | Übersetzung
Videos
1 Veranstaltungen auf der gamescom
Gefilmte Demos und Interviews direkt von der gamescom-Bühne
[EN] @ncsoftwest: NCsoft at gamescom 2010 - Press Day
[EN] @ncsoftwest: Q&A with Guild Wars 2 Game Designer Izzy Cartwright, Part 1 | Teil 2
[EN] @ncsoftwest: Q&A with Guild Wars 2 Lead Content Designer Colin Johanson
[DE] @youtube: Guild Wars 2 - Gamescom - 2nd Demo part 1 | Teil 2
[EN] @youtube: Guild Wars 2 Live Ranger Demo (Gamescom 2010)
@guildwars2.info: Abschlusspräsentation Guild Wars 2 GamesCom 2010
[EN] @gwcom: Guild Wars 2: Live Demo Sunday 10:30 MEZ (gamescom 2010)
[EN] @gwcom: Guild Wars 2: Live Demo Sunday 13:30 MEZ (gamescom 2010) [Mensch Waldläuferin]
[EN] @gwcom: Guild Wars 2: Live Demo Sunday 16:30 MEZ (gamescom 2010) [Mensch Nekromantin]
@youtube: Guild Wars 2 Live Demo at Gamescom 22 aug 2010 - Farewell party | Teil 2
2 Interviews
Videointerviews von Fanseiten
[EN] @leakerz.net: Guild Wars 2 - GamesCom 2010 Interview W/ Annie Carlson
[EN] @gamespot: Guild Wars 2 Gamescom 2010 Interview [Eric Flannum]
[EN] @gamespot: GC 10: Guild Wars 2 interview with ArenaNet SVP
[EN] @inguildwars.de: Audio-Interview mit Chris Lye und Jeff Grubb, Teil 1 | Teil 2
[EN] @jeuxonline.info: GamesCom 2010 : Interview du Lead Content Developer de Guild Wars 2 [Colin Johanson]
[EN] @guild-wars2.info: Interview mit Randy Price Teil 1 | Teil 2 | Teil 3
[EN] @guildmag: GuildMag - Q&A with Jeff Grub and Colin Johanson ~ GC10
[EN] @mmorpgitalia.it: Gamescom 2010: Guild Wars 2 - Interview with ArenaNet
[EN] @gwcom: Guild Wars 2: Interview with Mike and Devon from ArenaNet (gamescom 2010)
[EN] @gwcom: Guild Wars 2: Interview mit Martin Kerstein von ArenaNet (gamescom 2010)
[EN] @gameinside.de: GamesCom 2010 Special - Guild Wars 2 Interview mit Eric Flannum - english / german
3 Kommentiertes Gameplay
Gameplay, kommentiert von ArenaNet-Mitarbeitern oder Fanseiten
3.1 ArenaNet-Kommentierung
[EN] @playmassive.de: Guild Wars 2 - gamescom 2010 Video-Präsentation, Teil 1 | 2 | 3 [sehr hohe Qualität!]
[EN] @gametrailers.com: GC 10: Human Walkthrough Part I (Cam) | Teil 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 [ab Teil 7 Charr-Demo]
[EN] @youtube: Shatterer Boss Fight from Guild Wars 2 (Gamescom Footage)
[EN] @gamespot: Guild Wars 2 GC 2010 Divinity's Reach Demo [später Shatterer-Event]
[EN] @gamespot: Guild Wars 2 GC 2010 Defending Shaemoor Demo
[EN] @gamespot: Guild Wars 2 GC 2010 Character Customization Demo
[EN] @gamespot: Guild Wars 2 GC 2010 Queensdale Demo
[EN/DE] @wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 1 (neu) [Charr Krieger Gameplay]
[DE] @wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 2 [Mensch Nekromant Tutorial]
[EN] @wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 6
[EN] @jeuxonline.info: GamesCom 2010 : Présentation de la démo de Guild Wars 2
[EN] @onlinewelten.com: Die ersten wackligen Schritte | Teil 2: Großes zu Beginn [Mensch Elementarmagierin Tutorial]
[EN] @onlinewelten.com: Showdown im High Level Content [Charr Krieger]
[EN] @mmorpgitalia: Gamescom 2010: Guild Wars 2 Presentation 1/5 | 2 | 3 | 4 | 5
[EN] @mmorpgmania.it: Guild Wars 2 - GamesCom 2010 Presentazione ufficiale #1/4 | 2 | 3 | 4
3.2 Fanseiten-Kommentierung
[DE] @wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 3 [Sound, persönliche Geschichte. Am Ende Mini-Interview.]
[DE] @wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 4 (neu) [Charr Elementarmagier; Färben]
[EN] @gamevideos.1up.com: Guild Wars 2 Epic Battle Off-Screen Footage [Mensch Elementarmagierin Tutorial]
[EN] @gamevideos.1up.com: Guild Wars 2 Gameplay Off-Screen Footage 2 [Mensch Nekromant Tutorial]
[DE] @gamestar.de: Guild Wars 2 - gamescom-Vorschau: Drachenkämpfe angespielt
[DE] @gwcom: Guild Wars 2: Mensch Krieger Demo mit Kommentaren (gamescom 2010)
[DE] @gwcom: Guild Wars 2: Charr Waldläufer Demo mit Kommentaren (gamescom 2010)
[IT] @mmorpgitalia.it: Gamescom 2010: Guild Wars 2 Hands-On 1/3 | Teil 2 | Teil 3
4 Unkommentiertes Gameplay
Von Fans mitgeschnittene Gameplay-Szenen
@playmassive.de: Guild Wars 2 - gamescom 2010 Charr Gameplay-Video [sehr hohe Qualität]
@wartower.de: Guild Wars 2: Wartower Spotlight GC 2010 - Folge 7 [Sound Direktabnahme]
@leakerz.net: Guild Wars 2 - Charr Elementalist gameplay 1/2 - Leakerz.net | Teil 2
@leakerz.net: Guild Wars 2 - Charr Ranger gameplay - Leakerz.net
@leakerz.net: Guild Wars 2 - Human Elementalist gameplay - Leakerz.net
@frosthopemotion: GAMESCOM : GUILDWARS 2 Demo Part 1 | Teil 2
@univers-virtuels: Mourir en Kryte, première partie
@youtube: Guildwars 2 TOWN [Götterfels]
@youtube: Gamescom 2010: Gameplay Rangera z Guild Wars 2 [Mensch Waldläuferin Tutorial]
@wartower.de: Shatterer Attacks HQ (Guild Wars 2 @ Gamescom 2010).avi
5 Features zu bestimmten Elementen
Bestimmte Elemente, von Fanseiten genauer unter die Lupe genommen
@guildmag: Guild Wars 2 - Dye system (demo)
@univers-virtuels: Le temple des âges dans GW2 [Tempel der Zeitalter]
@univers-virtuels: Quoi de neuf à Beetletun?
@youtube: Gamescom 2010: Tworzenie postaci w Guild Wars 2 [Menschen Charaktererstellung]
@youtube: Gamescom 2010: Intro Guild Wars 2 (Elementalista) [Straßenkind Intro]
@guildmag: Guild Wars 2 - Beetletun
@wartower.de: Guild Wars 2: Nahaufnahmen vom Interface
ArenaNet-Zitate
Die folgenden Zitate stammen allesamt aus den GuildWars2Guru-Foren, wo die englischsprachige Community-Managerin Regina Buenaobra sehr aktiv bei der Beantwortung von allerlei Fragen ist. Sie stellen teils wichtige Punkte des Gameplays klar.
Danke an Kvinna von der GuildWars2Guru-Administration, die diese Zitate in einem Thread versammelt hat.
Right, so this is what Game Designer Jon Peters had to say about energy in Guild Wars 2:Energy in Guild Wars 2 is a long term resource. It lasts over multiple fights. Every skill uses energy. It is a way for players to gauge how difficult a fight was and how cautious to play. This makes encounters a lot more diverse and in our more solo friendly environment, it allows players to push into higher level and more difficult areas and get into more challenging fights without killing them outright.
Guild Wars 1 did not have a long term resource. Energy regenerated immediately outside of combat. This created a number of problems for us. The greatest of which was there was no good way to balance encounters. Encounters were very binary – you either won or lost and there was nothing available to tip the scales of the fight in your favor. The only way you could tell if a fight was difficult was if players died. Most of the time this was either because they made a series of mistakes that they couldn’t recover from once they realized it.
A long term resource allows players to learn from their mistakes, makes the game more approachable, and together these things make the game more fun. You don’t just win or lose – you have time to react and time to recover from errors instead of being punished by death for not playing perfectly.
Energy regenerates slowly on its own, however, all players have a potion button attached to their energy bar. Drinking a potion returns energy and puts this button into recharge. Out of combat, this recharge is short. During combat, the potions recharge slower, allowing us to reward skilled play and balance difficult encounters against a finite resource pool, so that challenging bosses can’t simply be defeated by bringing more defensive and healing skills. Energy potions are the only kind of consumable that is usable in combat.
Since I know it is the first follow up question, we aren’t talking about PvP yet, but there will be interesting energy dynamics in PvP, but we will not force players to buy and pound potions to be competitive. Potions are not very expensive, they refill a significant portion of your energy pool and they will also drop off of mobs.
Also the second question, what about energy management and energy denial skills? Energy as a long term resource does mean that energy management is no longer a direct mechanic in the game. However, we recognize the strategy implications of this decision and there are other mechanics in the game that replace these elements and play style in a way that makes sense for the new game we are making.
Hopefully this addresses some of people’s concerns with potions in the game. Remember, Guild Wars 1 and Guild Wars 2 share a lot of philosophical similarities. but this is a new game and…instead of trying to explain it I’ll just quote one of you since I think this was as well as I could have said it…
http://www.guildwars2guru.com/forum/...&postcount=691
- Regina Buenaobra
Heyo. I was talking to Jon, and he wanted to make short a note about the PvP aspect of this discussion:
In competitive PvP everyone is on equal footing in every aspect, so the idea that someone will win because they have more potions than you in competitive PvP is right out. If potions are part of it, it will be in the skill of how you use them not how many you acquire.
- Regina Buenaobra
Hey, everyone. I talked to Kristen, who designed the dye system, so we could clarify a few points. The dye system you see in the demo is not the starter set you get in-game. What you see in the demo is intended to show you the flexibility and potential of the dye system. There will be different ways to obtain dye. We're glad you're pleased with the number of colors you see in the demo. There will be more than this number you see in the demo (and I'm not going to go into total number).
Kristen plans to write a blog post about the dye system in the future (at the earliest, it would be posted after all of our conventions). Hope this info helps.
- Regina Buenaobra
As our devs have said before in interviews, we're not sharing information about PvP at the moment, but they definitely won't forget the PvP side of the game.
- Regina Buenaobra
Nothing happens when you press 'g' in the demo. We aren't talking about the guild system just yet.
- Regina Buenaobra
Charr can run while holding weapons (two legs) and on all fours (where running is a bit faster, without weapons). Humans also have a running-with-weapons speed and a slightly faster run, after putting their weapons away.
- Regina Buenaobra
The "shadowy form" is called the death shroud. When a necro enters death shroud mode, she has access to additional skills for a period of time.
- Regina Buenaobra
Hello, i want to thank all of the people that collaborated making this thread, i have been following news on GW2 for 3 years now, through this and site and officials pages and wikies, this thread made me decided at last to join up the GuildWars(2)Guru. :P
Now a question, in this link http://www.teeteehaa.de/gc/gamescom2010/ in the picture of the minimap with NPCs, you can see there is a Merchant a weaponsmith, http://www.teeteehaa.de/gc/gamescom2...npctooltip.jpg , so Repair Equipment? there will be armor or weapon decay in GW2 ?
- Veedash
Heya. One of our devs just let me know that this is text regarding armor and equipment repair is not accurate (You know how game development goes; things change, features get cut for any number of reasons. ). Durability has been cut from the game, so the "Repair Equipment" text referenced above is not correct. Sorry for the confusion.
- Regina Buenaobra
Bilder
[EN] @arenanet: gamescom 2010
[DE] @guild-wars2.info: GamesCom 2010
[DE] @gwcom: gamescom 2010
[DE] @guildwarsarena: gamescom 2010
[EN] @teeteehaa.de: gamescom 2010
Audio
@wartower.de: Interview mit Martin Kerstein